Over the past year we have seen QR Codes make a mark in the classroom as an easy way to send students to a site, make interactive book talks, share information with parents at Open House, among many other uses. But what is augmented reality (AR) and how does it match up for classroom use?
From dictionary.com:
augmented reality - noun - an artificial environment created through the combination of real-world and computer-generated data.
String - Free for iPhone and iPad |
Proto - example from String |
After seeing this, it lead us to spend time experimenting with a free app called Aurasma Lite. Aurasma allows you to view ARs in a visual browser - including ones you make yourself with the app or ones that appear with their big A on products, newspaper ads, etc. More information on Aurasma can be found on their website.
Aurasma Lite - Free for both iPhone and iPad |
Advantages to AR was that I could create a target and upload my own video all within the one app and device. I didn't have to have an external place (like youtube) or print out my QR code. I just used the pictures in my room. AR is more limiting than QR Codes for what I can make it display - only videos and slideshows - unless you have time and expertise to create 3D diagrams and animations. Possibilities though to add a new intractability with the students' surroundings:
Interactive word walls with video definitions? View video instructions at classroom centers? Reading Rainbow book talks with book cover as target? Any other ideas?
Check out how students and teachers are using AR:
Augmented Reality in Education: Shaw Wood Primary School
Bringing Augmented Reality to Life - in the classroom and the workplace
Other AR Experience Apps:
AR Flashcards - Animal Alphabet For iPhone and iPad $0.99 (print off 26 animal flashcards to use with app)
The Amazing Spiderman AR - For iPhone and iPad Free (interacts with targets from their website)
AR Soccer - for iPhone and iPad $1.99 (play with a virtual soccer ball)
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