Showing posts with label QR Codes. Show all posts
Showing posts with label QR Codes. Show all posts

Wednesday, December 11, 2013

iPads Integrated into Math

GTKY - piccollage
SAMR/Flipped Classroom Discussion

Common Core Standards Initiative - Math

Objective: To be exposed to a few ideas and apps in several different implementation strategies using an iPad in a Math Class.


Using iPads to get immediate feedback from students

iPad compatible online resources, with teacher student reported data

Intervention, Drill and Practice Apps: The app will provide you with feedback
Apps With a Problem Solving Twist
Online Video Libraries: Online videos, some also pair with practice


Manipulatives and Online Tools Apps: The app allows for exploration, generally no feedback

Creating and Showing Work Apps: Screen casting or using an app to broadcast to class

QR Code Integration into Math

Teacher Resources



App reviews and more from iDevice in the Mtns 

    Tuesday, December 4, 2012

    QR Code Math Problems

    QR codes, that little square box that leads to mystery and engagement.  Such is the case for the typical worksheet of math problems.

    For example, you have the standard worksheet of several story problems that students need to complete for practice.  This daunting worksheet where teachers find students practicing all the excuses to postpone the activity like "my pencil broke" or "can I use the restroom".

    What if each story problem were revealed as the product of a QR code?

    I was visiting a classroom last week, and looked at the walls noticing many QR codes scattered about.  I asked what they are used for?  The teacher stated she just put all the problems from the worksheet into QR codes; that students weren't motivated to complete the worksheet but eagerly engaged to complete the QR code tasks.

    Try this strategy with your next worksheet for student practice, whether it be solving math problems or writing sentences for vocabulary words.

    Thursday, November 8, 2012

    Augmented Reality: an Alternative to QR Codes?


    Over the past year we have seen QR Codes make a mark in the classroom as an easy way to send students to a site, make interactive book talks, share information with parents at Open House, among many other uses.  But what is augmented reality (AR) and how does it match up for classroom use?


    From dictionary.com:
    augmented reality - noun - an artificial environment created through the combination of real-world and computer-generated data.
    String - Free for iPhone and iPad 

    Proto - example from String 
    My first experience (other than on TV) was seeing a couple of our teachers play with String at our Regional Ed Tech Cadre.  This app works by printing images, called targets, already made by the company from www.poweredbystring.com.  This is a showcase app for the company but is a great way to demonstrate to students what AR is and the possibilities. Of the four examples, the targets demonstrate some of the more advanced features and capabilities that AR can do. Print a few out and try it!

    After seeing this, it lead us to spend time experimenting with a free app called Aurasma Lite.  Aurasma allows you to view ARs in a visual browser - including ones you make yourself with the app or ones that appear with their big A on products, newspaper ads, etc.  More information on Aurasma can be found on their website.  

    Aurasma Lite - Free for both iPhone and iPad
    Making my own was pretty fast and easy.  The app includes some preloaded (and fun) 3D animations,  but for the classroom the biggest tool was being able to make a target show a video that I created.   While practicing, I made the power outlet in my room into a train depot (from the preloaded choices) and the room number on our door be a target for a video that I had created on my ipad.

    Advantages to AR was that I could create a target and upload my own video all within the one app and device.  I didn't have to have an external place (like youtube) or print out my QR code.  I just used the pictures in my room.  AR is more limiting than QR Codes for what I can make it display - only videos and slideshows - unless you have time and expertise to create 3D diagrams and animations.  Possibilities though to add a new intractability with the students' surroundings: 
    Interactive word walls with video definitions?  View video instructions at classroom centers?  Reading Rainbow book talks with book cover as target?  Any other ideas?

    Check out how students and teachers are using AR:
    Augmented Reality in Education:  Shaw Wood Primary School  
    Bringing Augmented Reality to Life - in the classroom and the workplace

    Other AR Experience Apps:
    AR Flashcards - Animal Alphabet   For iPhone and iPad  $0.99 (print off 26 animal flashcards to use with app)
    The Amazing Spiderman AR - For iPhone and iPad Free (interacts with targets from their website) 
    AR Soccer - for iPhone and iPad $1.99  (play with a virtual soccer ball)