What I like about the iPad is the ability to work without connecting to the Internet. This is especially true when you work with field study groups up in the wilderness.
At Outdoor School, 5th or 6th grade students spend 2-4 days experiencing the outdoors. They get to sleep, eat, and learn up in the wilderness. Part of their experience is rotating through hour long field study groups which could include learning about weather, creating survival shelters, or identifying plants.
In this hour long field study we start with a review of the food chain including producers, consumers, and decomposers.
The students then take an iPad on a scavenger hunt snapping photos of producers, consumers, and decomposers. Since consumers don't stand and wait for a photo, we instruct them to take photos of evidence a consumer was here, like a nest or track.
After all the photos are taken, the students storyboard their movie choosing which photos to use and how to tell about the food chain they found. We ask they include a scenery photo as the title slide and a selfie photo as their credits.
The finished product is created with Adobe Voice, usually 5-10 photos, a narration that tells the story, and background music provided by the app.
At the end of the hour we save the videos to the camera roll and repeat the study for the next set of students. Then back in town we upload the videos to Youtube. Here is an example from a group of 6th graders in North East Oregon and their food chain video.
NOTE: If you use Adobe Voice, be sure to login to the app while in wifi, then turn the iPad to Airplane mode. As a backup iPad app we will use 30Hands in case Adobe Voice logs out.
A place to share, find, and learn about integrating the many different idevices in the classroom.
Showing posts with label lessons. Show all posts
Showing posts with label lessons. Show all posts
Tuesday, May 19, 2015
Using Adobe Voice to Create Food Chain Videos
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digital storytelling,
elementary,
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Monday, February 9, 2015
Kahoot or Quizizz - Game Based Classroom Response Systems
These two free, device neutral, online resources are sure to bring high engagement and active participation into any classroom. The idea is simple, students answer questions in a competitive atmosphere, there will be a winner.
For both Kahoot and Quizizz, the facilitator creates a series of questions to be answered by the participants. Each question can have a time limit before the participant must select a response. The quicker the participant chooses a response, the more points they earn providing their choice was correct.
Using Kahoot, the questions are asked to the participants one at a time. Participants view the projected screen, answer a question by selecting the corresponding color on their device, points are awarded, and a new question is provided. When finished, persons with the most points will be displayed.
Using Quizizz, the facilitator starts the activity at which time participants are given questions in a random order. The participants read the questions on their device and answer them at their own pace. Once all participants complete the activity, persons with the most points will be displayed.
Quizizz would be a great tool to use for an entire class, or as a center since it is student driven. Kahoot is teacher driven providing time for discussion between each question being asked.
I've tried using both resources with groups of at least 40, and each time they worked fine.
Both Kahoot and Quizizz allows teachers to create their own questions, which can include images. When finished with the activity, the teacher can save the data describing how students answered each question. Teachers can explore through the many public assessments created and shared by others.
In either case, these opportunities provide a nice review experience or possibly a motivating pre-assessment experience. Definitely stated, the experience will be fun, highly energetic, and competitive.
For both Kahoot and Quizizz, the facilitator creates a series of questions to be answered by the participants. Each question can have a time limit before the participant must select a response. The quicker the participant chooses a response, the more points they earn providing their choice was correct.
Using Kahoot, the questions are asked to the participants one at a time. Participants view the projected screen, answer a question by selecting the corresponding color on their device, points are awarded, and a new question is provided. When finished, persons with the most points will be displayed.
Using Quizizz, the facilitator starts the activity at which time participants are given questions in a random order. The participants read the questions on their device and answer them at their own pace. Once all participants complete the activity, persons with the most points will be displayed.
Quizizz would be a great tool to use for an entire class, or as a center since it is student driven. Kahoot is teacher driven providing time for discussion between each question being asked.
I've tried using both resources with groups of at least 40, and each time they worked fine.
Both Kahoot and Quizizz allows teachers to create their own questions, which can include images. When finished with the activity, the teacher can save the data describing how students answered each question. Teachers can explore through the many public assessments created and shared by others.
In either case, these opportunities provide a nice review experience or possibly a motivating pre-assessment experience. Definitely stated, the experience will be fun, highly energetic, and competitive.
Labels:
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classroom management,
exit tickets,
free,
game,
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teaching tool
Friday, January 30, 2015
Edcite - Create Online Assessment Opportunities for Your Students
The second scenario is to create a class and assign username and passwords to the students. The benefit of this is having the ability to quickly assign and have the assignment appear in the students' accounts. It also would allow for a student to start an assignment, leave for the day, and then relog into the assignment and finish at a later time.
Both ways will track data for the teacher that gives the assignment. Assignments are automatically graded outside of the open ended, which the teacher will go in and self grade. Teachers can create their own questions and own assignments aligned with the curriculum that they are working on.
Why do online assessments and assignments? Edcite allows the students to have experiences with the different questioning styles that they will experience in the SBAC. For example, open ended, drag and drop, make a line on a grid, etc... The more online reading and writing opportunities students are given the opportunity to do, the less "lack of tech experience" will impact their performance when they are assessed in the spring. Free and usable from Kinder to 12th grade, this resource is well worth your time!
Friday, December 19, 2014
HSTRY - Create Interactive Timelines
HSTRY seems to be spot on with these criteria as a tool to
allow a person to put together a linear list of resources called a
timeline. Some timelines can be
chronological by the calendar, while others may be viewed as different sections
of a report.
Using the teacher login, they can create a class, then
either manually add students or have students join via a class code. The student will not need an email address,
just a username and password.
One feature I look into from the student perspective is what
they can view by searching public resources, which HSTRY calls timelines. This is particularly valuable for elementary
students in case they stumble upon high school curriculum inappropriate for
their age level. HSTRY only allows
students to view their own timelines, or those provided to them from the teacher.
The teacher can search timelines posted to
the community, and with a click share with the class. Once a timeline is shared with the class, students will be able to comment on any item, and yes the teacher can moderate all comments.
Which brings me to cost.
To use HSTRY, it’s completely free.
There is a premium version which provides you with access to created
content, for instance Timeline bundles about the American Revolution.
Timelines contain a series of blocks which may include a
text block, an image block, a video block, a question block, or a “did you know”
block. The author is free to drag and
drop the blocks freely to fit their intended linear path.
Sharing of timelines is limited to the teacher sharing one they create or find to the students. HSTRY is working on a feature where students can share timelines with their class, but are very hesitant at allowing students share timelines with the community. Currently a student submits a timeline so only the teacher has view privileges.
A nice getting started task could be to have everyone create an “About
Me” timeline. Then use this tool to have students demonstrate understanding for many projects throughout the curriculum, like state reports,
expedition reports, animal reports, book reviews, author biographies, science lab write ups, or even math concepts.
Friday, September 5, 2014
My Story - Book Maker for Kids
A few of the features of this app make this an ideal app for a classroom with a center of iPads. The app allows for the adding of multiple authors, which all of us with centers knows, is not always possible inside apps. This allows students to each work inside their own project without having to finish or delete other work before starting. This is super!
The work space is easy to navigate with drawing, text, sticker, and photo album access. Students can also record themselves on each page as well.
Finished products have multiple ways of sharing, including email and iBooks. This makes sharing of projects to other devices very simple.
Labels:
digital storytelling,
elementary,
Free apps,
iBooks,
ipads,
lessons
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